GuitarHero/RockBand fans... side project anyone?

Manu turkeyman at gmail.com
Thu Dec 12 19:18:50 PST 2013


On 13 December 2013 06:42, Rémy Mouëza <remy.moueza at gmail.com> wrote:

> If, when writting "mini and communication processing", you meant MIDI
> (Musical Instrument Digital Interface) instead of mini, you may be
> interesting by my bindings to the RtMidi library:
>  - https://github.com/remy-j-a-moueza/drtmidi
>  - RtMidi website: http://www.music.mcgill.ca/~gary/rtmidi/index.html


I did. Very handy!


On 12/12/2013 11:43 AM, Manu wrote:
>
>> So, I'm a massive fan of music games. I'll shamefully admit that I was
>> tragically addicted to Dance Dance Revolution about 10 years ago.
>> Recently, it's Guitar Hero and Rock Band.
>>
>> I quite like the band ensemble games, they're good party games, and
>> great rhythm practise that's actually applicable to real instrument
>> skills too.
>>
>> The problem is though, that Neversoft and Harmonix completely fucked up
>> the GH and RB franchises. Licensing problems, fragmented tracklists.
>> It's annoying that all the songs you want to play are spread across
>> literally 10 or so different games, and you need to constantly change
>> disc's if you want to play the songs you like.
>>
>> I've been meaning to kick off a guitar hero clone since GH2 came out. I
>> started one years ago as a fork of my Guitar Hero song editor for PS2,
>> and I added support for drums before GH4 or RB were conceived, but then
>> when they announced those games they stole my thunder and it went into
>> hibernation.
>>
>> I'm very keen to resurrect the project (well, start a new one, with
>> clean code, in D).
>> Are there any music game nerds hanging around here who would be
>> interested in joining a side project like this? It's a lot more
>> motivating, and much more fun to work in a small team.
>>
>> It's an interesting union of skills; rendering, audio processing,
>> super-low-latency synchronisation, mini and communications processing,
>> animation, UI and presentation.
>>
>> I have done all this stuff commercially, so I can act as a sort of
>> project lead of people are interested, but haven't tried to write that
>> sort of software before.
>>
>> It also seems like a good excuse to kick off a fairly large scale and
>> performance intensive D project, which I like to do from time to time.
>>
>
>
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