GuitarHero/RockBand fans... side project anyone?

Danni Coy danni.coy at gmail.com
Thu Dec 12 20:07:41 PST 2013


Have you looked at Rocksmith? If I were going to spend a lot time
doing a guitar/music game - I would probably look in that direction.
As far as I know most audio professionals consider lantencies under
20ms acceptable but preferably smaller. from what I understand the
brain itself has a latency of about 12ms.

On Fri, Dec 13, 2013 at 1:18 PM, Manu <turkeyman at gmail.com> wrote:
> On 13 December 2013 06:42, Rémy Mouëza <remy.moueza at gmail.com> wrote:
>>
>> If, when writting "mini and communication processing", you meant MIDI
>> (Musical Instrument Digital Interface) instead of mini, you may be
>> interesting by my bindings to the RtMidi library:
>>  - https://github.com/remy-j-a-moueza/drtmidi
>>  - RtMidi website: http://www.music.mcgill.ca/~gary/rtmidi/index.html
>
>
> I did. Very handy!
>
>
>> On 12/12/2013 11:43 AM, Manu wrote:
>>>
>>> So, I'm a massive fan of music games. I'll shamefully admit that I was
>>> tragically addicted to Dance Dance Revolution about 10 years ago.
>>> Recently, it's Guitar Hero and Rock Band.
>>>
>>> I quite like the band ensemble games, they're good party games, and
>>> great rhythm practise that's actually applicable to real instrument
>>> skills too.
>>>
>>> The problem is though, that Neversoft and Harmonix completely fucked up
>>> the GH and RB franchises. Licensing problems, fragmented tracklists.
>>> It's annoying that all the songs you want to play are spread across
>>> literally 10 or so different games, and you need to constantly change
>>> disc's if you want to play the songs you like.
>>>
>>> I've been meaning to kick off a guitar hero clone since GH2 came out. I
>>> started one years ago as a fork of my Guitar Hero song editor for PS2,
>>> and I added support for drums before GH4 or RB were conceived, but then
>>> when they announced those games they stole my thunder and it went into
>>> hibernation.
>>>
>>> I'm very keen to resurrect the project (well, start a new one, with
>>> clean code, in D).
>>> Are there any music game nerds hanging around here who would be
>>> interested in joining a side project like this? It's a lot more
>>> motivating, and much more fun to work in a small team.
>>>
>>> It's an interesting union of skills; rendering, audio processing,
>>> super-low-latency synchronisation, mini and communications processing,
>>> animation, UI and presentation.
>>>
>>> I have done all this stuff commercially, so I can act as a sort of
>>> project lead of people are interested, but haven't tried to write that
>>> sort of software before.
>>>
>>> It also seems like a good excuse to kick off a fairly large scale and
>>> performance intensive D project, which I like to do from time to time.
>>
>>
>



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