GuitarHero/RockBand fans... side project anyone?

Chris wendlec at tcd.ie
Fri Dec 13 04:30:35 PST 2013


On Thursday, 12 December 2013 at 11:14:05 UTC, Rikki Cattermole 
wrote:
> On Thursday, 12 December 2013 at 10:43:24 UTC, Manu wrote:
>> So, I'm a massive fan of music games. I'll shamefully admit 
>> that I was
>> tragically addicted to Dance Dance Revolution about 10 years 
>> ago. Recently,
>> it's Guitar Hero and Rock Band.
>>
>> I quite like the band ensemble games, they're good party 
>> games, and great
>> rhythm practise that's actually applicable to real instrument 
>> skills too.
>>
>> The problem is though, that Neversoft and Harmonix completely 
>> fucked up the
>> GH and RB franchises. Licensing problems, fragmented 
>> tracklists. It's
>> annoying that all the songs you want to play are spread across 
>> literally 10
>> or so different games, and you need to constantly change 
>> disc's if you want
>> to play the songs you like.
>>
>> I've been meaning to kick off a guitar hero clone since GH2 
>> came out. I
>> started one years ago as a fork of my Guitar Hero song editor 
>> for PS2, and
>> I added support for drums before GH4 or RB were conceived, but 
>> then when
>> they announced those games they stole my thunder and it went 
>> into
>> hibernation.
>>
>> I'm very keen to resurrect the project (well, start a new one, 
>> with clean
>> code, in D).
>> Are there any music game nerds hanging around here who would 
>> be interested
>> in joining a side project like this? It's a lot more 
>> motivating, and much
>> more fun to work in a small team.
>>
>> It's an interesting union of skills; rendering, audio 
>> processing,
>> super-low-latency synchronisation, mini and communications 
>> processing,
>> animation, UI and presentation.
>>
>> I have done all this stuff commercially, so I can act as a 
>> sort of project
>> lead of people are interested, but haven't tried to write that 
>> sort of
>> software before.
>>
>> It also seems like a good excuse to kick off a fairly large 
>> scale and
>> performance intensive D project, which I like to do from time 
>> to time.
>
> I would be happy to help with the gui side of thing just to get 
> DOOGLE more inline with what is required from it. Assuming 
> DOOGLE is ok for it.
> It is designed to work on top of games so it is perfect for 
> this type of thing I'm just worried of its state and being 
> ready.

DOOGLE (kind of a pun in Ireland):

http://en.wikipedia.org/wiki/List_of_Father_Ted_characters#Father_Dougal_McGuire

Check it out on youtube ("Father Ted").


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