GuitarHero/RockBand fans... side project anyone?

Manu turkeyman at gmail.com
Fri Dec 13 06:50:05 PST 2013


On 13 December 2013 23:53, Szymon Gatner <noemail at gmail.com> wrote:

> On Friday, 13 December 2013 at 13:06:16 UTC, Rikki Cattermole wrote:
>
>> On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner wrote:
>>
>>> Hi, I am experienced C++ programmer, recently switched to indie gamedev
>>> (1 title released commercially, another on the way). I am really interested
>>> in this for 2 reasons:
>>> 1) a chance to work with someone of your experience
>>> 2) as soon as it is possible (that would be D working on iOS) I would
>>> like to do a transition from C++ to D in our projects so new experience in
>>> D (and in the industry) is just perfect
>>>
>>> Please consider me!
>>>
>>
>> From the sounds of it, it'll be a community project so no worries, just
>> join in.
>> Have a talk with the GDC compiler guys about helping with ARM support and
>> getting on iOS. They could definitely use the help!
>> Although from my knowledge there probably will be issues with tool chain
>> not verified by Apple.
>>
>
> Thing is, I feel nowhere near qualified to work on a compiler. And
> compiler is really just a beginning. Even with Xcode preparing iOS app that
> is written in C++ and not Objective-C is still far from easy.
>

Really? Everything I've ever written on iOS was in full C++, with just one
.m file to boot, and marshall the view and input events :)
I think doing the same with D would be equally trivial. A game doesn't need
access to the full iOS UI library. Any OS service calls can be wrapped in C
functions in the marshalling .m file.
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