GuitarHero/RockBand fans... side project anyone?

Manu turkeyman at gmail.com
Fri Dec 13 07:25:53 PST 2013


On 14 December 2013 00:54, Szymon Gatner <noemail at gmail.com> wrote:

> On Friday, 13 December 2013 at 14:48:13 UTC, Manu wrote:
>
>> On 13 December 2013 23:06, Rikki Cattermole <alphaglosined at gmail.com>
>> wrote:
>>
>>  On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner wrote:
>>>
>>>  Hi, I am experienced C++ programmer, recently switched to indie gamedev
>>>> (1 title released commercially, another on the way). I am really
>>>> interested
>>>> in this for 2 reasons:
>>>> 1) a chance to work with someone of your experience
>>>> 2) as soon as it is possible (that would be D working on iOS) I would
>>>> like to do a transition from C++ to D in our projects so new experience
>>>> in
>>>> D (and in the industry) is just perfect
>>>>
>>>> Please consider me!
>>>>
>>>>
>>> From the sounds of it, it'll be a community project so no worries, just
>>> join in.
>>> Have a talk with the GDC compiler guys about helping with ARM support and
>>> getting on iOS. They could definitely use the help!
>>> Although from my knowledge there probably will be issues with tool chain
>>> not verified by Apple.
>>>
>>>
>> One step at a time :)
>> It doesn't need to be released on the appstore, a running proof of concept
>> would be a nice first step.
>> Probably easier to start on Android though, and perhaps even more relevant
>> these days.
>>
>
> As a indie I can tell you that Android is ridiculously hard (or
> impossible) to make a living on... Google made it so easy to install apps
> that piracy is a norm. Apple has its flaws (Xcode was a horrible horrible
> thing before very recently when they switched to clang) but there is a
> chance to get your investment back at least.
>

It's true. But this project isn't intended to make money, so at least if we
can proof-of-concept, then we're one step closer than we were.
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