Microsoft working on new systems language

Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com> Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Sun Dec 29 17:20:13 PST 2013


On Monday, 30 December 2013 at 01:09:26 UTC, develop32 wrote:
> I work on a somewhat large game using D, there is no GC running 
> because there are no allocations.

That's cool!

> As far as I know, people tend not to use system primitives like 
> malloc/free in C++ games either as even those are too slow.

It is not uncommon to use your own allocator or only allocate big 
chunks, true.

> And why would you store textures in RAM?

Because you want to stream them to the GPU when you walk across 
the land in a seamless engine?


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