Microsoft working on new systems language
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Sun Dec 29 17:20:13 PST 2013
On Monday, 30 December 2013 at 01:09:26 UTC, develop32 wrote:
> I work on a somewhat large game using D, there is no GC running
> because there are no allocations.
That's cool!
> As far as I know, people tend not to use system primitives like
> malloc/free in C++ games either as even those are too slow.
It is not uncommon to use your own allocator or only allocate big
chunks, true.
> And why would you store textures in RAM?
Because you want to stream them to the GPU when you walk across
the land in a seamless engine?
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