Microsoft working on new systems language

develop32 develop32 at gmail.com
Sun Dec 29 18:58:34 PST 2013


On Monday, 30 December 2013 at 02:48:30 UTC, Ola Fosheim Grøstad 
wrote:
> On Monday, 30 December 2013 at 02:44:27 UTC, develop32 wrote:
>> The thing is, all of that game logic data takes a really 
>> surprisingly small amount of memory.
>
> In that case you probably could use GC, so why don't you?

Because there is nothing for GC to free in my engine.

In other engine architectures it surely can be a possibility. In 
my experiments it took 3ms to run it at the end of each game loop.


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