Microsoft working on new systems language

JN 666total at wp.pl
Mon Dec 30 03:23:21 PST 2013


I'm kind of an outsider to this discussion, but take a look how
many games are written using GC-languages, Minecraft is written
in Java, Terraria in C# and all Unity3D games use Mono underneath
(usually C#). And these languages don't allow you to use malloc
even if you wanted to (you can do some of that stuff with NIO
buffers in java but it's a PITA). The best you can do in those
languages usually is to just not allocate stuff during the game.
So arguing that GC is useless for games is an overstatement.
Sure, a game engine of magnitude like Unreal Engine 3 might have
problems with use of GC, but for most other projects it will be
OK.


More information about the Digitalmars-d mailing list