Microsoft working on new systems language
develop32
develop32 at gmail.com
Mon Dec 30 04:20:54 PST 2013
On Monday, 30 December 2013 at 11:23:22 UTC, JN wrote:
> I'm kind of an outsider to this discussion, but take a look how
> many games are written using GC-languages, Minecraft is written
> in Java, Terraria in C# and all Unity3D games use Mono
> underneath
> (usually C#). And these languages don't allow you to use malloc
> even if you wanted to (you can do some of that stuff with NIO
> buffers in java but it's a PITA). The best you can do in those
> languages usually is to just not allocate stuff during the game.
> So arguing that GC is useless for games is an overstatement.
> Sure, a game engine of magnitude like Unreal Engine 3 might have
> problems with use of GC, but for most other projects it will be
> OK.
As far as I know, Unreal Engine 3 has its own GC implemention for
its scripting system.
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