Microsoft working on new systems language

Chris Cain clcain at uncg.edu
Mon Dec 30 07:15:06 PST 2013


On Monday, 30 December 2013 at 11:23:22 UTC, JN wrote:
> The best you can do in those
> languages usually is to just not allocate stuff during the game.

Yeah. The techniques to accomplish this in GC-only languages 
surprisingly mirror some of the techniques where malloc is 
available, though. For instance, the object pool pattern has the 
object already allocated and what you do is just ask for an 
object from the pool and set it up for your needs. When you're 
done, you just give it back to the pool to be recycled. It's very 
similar to what you'd do in any other language, but a little more 
restricted (other languages, like D, might just treat the memory 
as untyped bytes and the "object pool" would be more flexible and 
could support any number of types of objects).


More information about the Digitalmars-d mailing list