LinkTerminated without linked thread?

Stephan stephan_schiffels at mac.com
Thu Jan 24 09:58:03 PST 2013


On Thursday, 24 January 2013 at 17:12:49 UTC, Sean Kelly wrote:
> On Jan 24, 2013, at 5:58 AM, "monarch_dodra" 
> <monarchdodra at gmail.com> wrote:
>
>> On Thursday, 24 January 2013 at 13:45:18 UTC, David Nadlinger 
>> wrote:
>>> On Thursday, 24 January 2013 at 10:57:26 UTC, Stephan wrote:
>>>> So my first question is: Where does the LinkTerminated 
>>>> Exception come from, when the only functions from 
>>>> std.concurrency that I use are "spawn" and "receiveOnly".
>>> 
>>> To track this down, what about looking at the std.concurrency 
>>> source and placing a breakpoint at the appropriate line in 
>>> MessageBox.get()?
>>> 
>>> David
>> 
>> Yeah, I've been playing with std.concurrency too lately, and 
>> getting random bugs. I'll try to formalize them into formal 
>> requests.
>> 
>> BTW: Question: Is "LinkTerminated" a priority message? I've 
>> been avoiding using SpawnLinked because I've been unable to 
>> effectively end my workers. Maybe I just suck though...
>
> It's a control message. These are messages generated 
> automatically by std.concurrency rather than sent by the user. 
> They live in the normal message queue and so are processed when 
> receive doesn't find a match earlier in the queue. The idea is 
> that if an owner sends a spawned thread a bunch of messages, 
> the spawned thread should have an opportunity to process those 
> messages before receiving an OwnerTerminated message.  Making 
> them priority messages would make designing predictable 
> algorithms difficult.

But still, LinkTerminated needs to be thrown somewhere. And 
without spawnLinked I can't see why it should be thrown anywhere.
I am trying to use a different setup now, with a fewer number of 
threads. Maybe that'll work.

Stephan


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