D for scientific computing
John Colvin
john.loughran.colvin at gmail.com
Fri Jan 25 02:27:45 PST 2013
On Friday, 25 January 2013 at 01:41:12 UTC, H. S. Teoh wrote:
> On Thu, Jan 24, 2013 at 03:18:01PM -0800, Walter Bright wrote:
>> On 1/24/2013 1:13 PM, H. S. Teoh wrote:
>> >On Thu, Jan 24, 2013 at 12:15:07PM -0800, Walter Bright wrote:
>> >>On 1/24/2013 8:36 AM, H. S. Teoh wrote:
>> >>>Nevertheless, I also have made the same observation that
>> >>>code
>> >>>produced by gdc consistently outperforms code produced by
>> >>>dmd.
>> >>>Usually by about 20-30%, sometimes as much as 50-60%, IME.
>> >>>That's a
>> >>>pretty big discrepancy for me, esp. when I'm doing
>> >>>compute-intensive
>> >>>geometric computations.
>> >>
>> >>Do you mean floating point code? 32 or 64 bit?
>> >
>> >Floating-point, 64-bit, tested on dmd -O vs. gdc -O3.
>>
>> Next, are you using floats, doubles, or reals?
>
> Both reals and floats. Well, let's get some real measurements.
> Here's a
> quick run-through of various test programs I have lying around:
>
> Test program #1 (iterating 2-variable function over grid), uses
> reals:
> - Test case with n=400:
> Using DMD: ~8 seconds (consistently)
> Using GDC: ~6 seconds (consistently)
> * So the DMD version is 33% slower than the GDC version.
> (That is, 8/6*100 = 133%, so 33% slower.)
>
> - Test case with n=600:
> Using DMD: ~27 seconds (consistently)
> Using GDC: ~19 seconds (consistently)
> * So the DMD version is 42% slower than the GDC version.
>
>
> Test program #2 (terrain generation simulator), uses floats:
> (The running time of this one depends on the RNG, so I fixed
> the seed
> value in order to make a fair comparison.)
> - Test case with seed=380170304, n=20 with water & wind
> simulation:
> Using DMD: ~10 seconds (consistently)
> Using GDC: ~7 seconds (consistently)
> * So the DMD version is 42% slower than the GDC version.
>
> - Test case with seed=380170304, n=25 with water & wind
> simulation:
> Using DMD: ~14 seconds (consistently)
> Using GDC: ~9 seconds (consistently)
> * So the DMD version is 55% slower than the GDC version.
>
>
> Test program #3 (enumeration of coordinates of n-dimensional
> polytopes),
> uses reals:
> - All permutations and changes of sign of <1,2,3,4,5,6,7>:
> Using DMD: ~4 seconds (consistently)
> Using GDC: ~3 seconds (consistently)
> * So the DMD version is 33% slower than the GDC version.
>
> - All permutations and changes of sign of <1,2,3,4,5,6,7,7>:
> Using DMD: ~41 seconds (consistently)
> Using GDC: ~27 seconds (consistently)
> * So the DMD version is 51% slower than the GDC version.
>
> - Even permutations and all changes of sign of
> <1,2,3,4,5,6,7,8>:
> Using DMD: ~40 seconds (consistently)
> Using GDC: ~27 seconds (consistently)
> * So the DMD version is 48% slower than the GDC version.
>
>
> All test programs were compiled with dmd -O for the DMD
> version, and gdc
> -O3 for the GDC version. The source code is unchanged between
> the two
> compilers, and there are no version()'s that depend on a
> particular
> compiler. The measurements stated above are averages of about
> 3-4 runs.
>
> As you can see, the performance difference is between the two
> is pretty
> clear. I'm pretty sure this isn't only because of floating
> point
> operations, because the above test programs all use a lot of
> inner
> loops, and GDC does some pretty sophisticated loop unrolling
> and other
> such optimizations.
>
>
> T
Comparing dmd -O and gdc -O3 is hardly fair. "dmd -release
-inline -O" is more comparable.
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