convert "class of" in pascal to D.
rumbu
rumbu at rumbu.ro
Wed Jan 30 07:21:14 PST 2013
On Wednesday, 30 January 2013 at 14:48:07 UTC, Eko Wahyudin wrote:
> Hi, guys? I'm new in D and I come from pascal. The constructor
> concept is very different, and it's very confusing for me.
>
> I want to create some statement in D which in pascal like this.
>
> type
> TMyObjectAClass = class of TMyObject_A; // number 1
>
> TMyObject_A = class
> constructor Create(AString : String);
> end;
>
> TMyObject_B = class(TMyObject_A)
> constructor Create(AString : String); override;
> end;
>
> TMyObject_C = class(TMyObject_A)
> end;
> - - - - - - - - - - - - - - - - -
>
> function Foo(AClass: TMyObjectAClass): TMyObject_A;
> begin
> Result:= AClass.Create(AClass.ClassName); //number 2
> end;
>
> - - - - - - - - - - - - - - - - -
> var
> B : TMyObject_B;
> C : TMyObject_C;
> begin
> B:= Foo(TMyObject_B); //number 3
> C:= Foo(TMyObject_C);
> end.
>
> ===================================================================
> Question 1> How I can make a data type "class of" in D language
> Question 2> How to convert number 2, in D language.
> Question 3> How I passing a "class type" as argument like number
> 3, and if D can do same thing like pascal, which one is called
> by
> D, TMyObject_A.Create() or TMyObject_B.Create() ? In pascal It
> should be call TMyObject_B.Create() first
>
> Thanks :)
> Eko
There are no class types in D and classes without empty
constructors cannot be instantiated directly.
The closest solution is to use a templated function for Foo:
class TMyObject_A
{
this(string AString)
{ }
}
class TMyObject_B : TMyObject_A
{
this(string AString) { super(AString); }
}
class TMyObject_C : TMyObject_A
{
this(string AString) { super(AString); }
//there is no default constructor without parameters in the
base class.
}
TMyObjectAClass Foo(TMyObjectAClass)() if (is(TMyObjectAClass :
TMyObject_A))
{
return new TMyObjectAClass(TMyObjectAClass.stringof);
}
int main(string[] argv)
{
TMyObject_B B = Foo!TMyObject_B();
TMyObject_C C = Foo!TMyObject_C();
return 0;
}
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