Looks like xbox one and ps4 both amd64

deadalnix deadalnix at gmail.com
Wed Jun 12 23:57:03 PDT 2013


On Thursday, 13 June 2013 at 06:43:21 UTC, Nick Sabalausky wrote:
> Actually, I quite like 60Hz games ;) But that's been perfectly 
> feasible
> for a long long time: Really the only reason they haven't all 
> been
> running at 60Hz for the past 15 years is because graphical 
> fidelity is
> often considered more important than bumping up from 30Hz to 
> 60Hz.
>
> Not that I'm complaining about that. I can entirely understand 
> the
> tradeoff of settling for 30Hz for the sake of a higher quality 
> image.
> It's just not my preferred tradeoff - I'd normally prefer 
> framerate.
>
> (Of course getting a *consistent* framerate can be difficult, 
> but
> getting a higher one is fairly straightforward: Decrease the
> polygon/texture budget.)
>

I love rage for that. If the engine don't have everything it 
needs, it render something with a lower quality in order to keep 
the framerate high. The game is really enjoyable and have very 
few lags.


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