Why UTF-8/16 character encodings?

1100110 0b1100110 at gmail.com
Mon Jun 17 12:28:47 PDT 2013


On 05/31/2013 05:11 AM, Simen Kjaeraas wrote:
> On Fri, 31 May 2013 07:57:37 +0200, Walter Bright
> <newshound2 at digitalmars.com> wrote:
>
>> On 5/30/2013 5:00 PM, Peter Williams wrote:
>>> On 31/05/13 05:07, Walter Bright wrote:
>>>> On 5/30/2013 4:24 AM, Manu wrote:
>>>>> We don't all know English. Plenty of people don't.
>>>>> I've worked a lot with Sony and Nintendo code/libraries, for instance,
>>>>> it almost
>>>>> always looks like this:
>>>>>
>>>>> {
>>>>>    // E: I like cake.
>>>>>    // J: ケーキが好きです。
>>>>>    player.eatCake();
>>>>> }
>>>>>
>>>>> Clearly someone doesn't speak English in these massive codebases that
>>>>> power an
>>>>> industry worth 10s of billions.
>>>>
>>>> Sure, but the code itself is written using ASCII!
>>>
>>> Because they had no choice.
>>
>> Not true, D supports Unicode identifiers.
>
> I doubt Sony and Nintendo use D extensively.
>



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