How to tune numerical D? (matrix multiplication is faster in g++ vs gdc)
bearophile
bearophileHUGS at lycos.com
Mon Mar 4 06:59:20 PST 2013
J wrote:
> @bearophile: Thank you! Unfortunately the
> http://codepad.org/B5b4uyBM code runs a bit *slower* than the
> original D code. Yikes!
>
> $ gdmd -O -inline -release -noboundscheck -m64 bear.d -ofdbear
> $ time ./dbear
> -1015380632 859379360 -367726792 -1548829944
>
> real 2m36.971s
> user 2m36.910s
> sys 0m0.030s
> $ time ./dbear
> -1015380632 859379360 -367726792 -1548829944
>
> real 2m34.425s
> user 2m34.370s
> sys 0m0.020s
A bit better version:
http://codepad.org/jhbYxEgU
I think this code is good compared to the original (there are
better algorithms). So maybe the introduced inefficiencies are
small compiler problems worth finding and reporting.
------------------
Manu:
> Does D support proper square array's this way? Or does it just
> automate allocation of the inner arrays?
> Does it allocate all the associated memory in one block?
Maybe you should take a look at druntime code.
Bye,
bearophile
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