Ideal D GUI Toolkit

Diggory diggsey at googlemail.com
Tue May 21 05:31:53 PDT 2013


On Tuesday, 21 May 2013 at 12:12:12 UTC, Jacob Carlborg wrote:
> On 2013-05-20 22:40, Diggory wrote:
>> UI toolkits are a lot of work but they're not as unreasonably 
>> big as
>> everyone seems to be suggesting... I've written a couple 
>> myself in a
>> procedural language using Direct3D to draw everything. Had all 
>> the
>> standard controls, various layout options, even a syntax 
>> highlighted
>> code editor, clipboard interaction, keyboard focus, etc.
>
> I think you underestimate what's needed and the controls people 
> want to have. Did you have date picker, color picker, support 
> for internationalization, field formatters and so on.

I had support for custom dialogs, drawing etc. and file dialogs 
were built in so it was possible to create your own color picker, 
etc. in a very few lines of code. The way it was designed, custom 
field formatters were trivial. The point is we don't need to have 
a date picker and color picker and every other control built in, 
at least not initially. All we need is an easily extensible 
framework with the simple controls, and then we can add more 
complicated controls as they are requested. Once the framework is 
in place it will be very easy for many people to contribute and 
everything will get done much more quickly.


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