D on next-gen consoles and for game development

deadalnix deadalnix at gmail.com
Thu May 23 22:25:40 PDT 2013


On Friday, 24 May 2013 at 00:44:14 UTC, Andrei Alexandrescu wrote:
>> Custom allocators will probably be very useful, but if there's 
>> one thing
>> STL has taught me, it's hard to use them effectively, and in 
>> practise,
>> nobody ever uses them.
>
> Agreed.
>

To benefit from a custom allocator, you need to be under a very 
specific use case. Generic allocator are pretty good in most 
cases.


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