D on next-gen consoles and for game development

Jacob Carlborg doob at me.com
Fri May 24 01:01:35 PDT 2013


On 2013-05-24 01:51, Joseph Rushton Wakeling wrote:

> This also seems to suggest that an ideal solution might be to have several
> different GC strategies, the choice of which could be made at compile time
> depending on what's most suitable for the application in question.

You can already swap the GC implementation at link time.

-- 
/Jacob Carlborg


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