D on next-gen consoles and for game development

Manu turkeyman at gmail.com
Fri May 24 07:34:17 PDT 2013


On 24 May 2013 18:01, Jacob Carlborg <doob at me.com> wrote:

> On 2013-05-24 01:51, Joseph Rushton Wakeling wrote:
>
>  This also seems to suggest that an ideal solution might be to have several
>> different GC strategies, the choice of which could be made at compile time
>> depending on what's most suitable for the application in question.
>>
>
> You can already swap the GC implementation at link time.


Sure, but there's not an established suite of options to choose from.
How do I select the incremental GC option? :)
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