[article] Language Design Deal Breakers

Nick Sabalausky SeeWebsiteToContactMe at semitwist.com
Sun May 26 13:21:33 PDT 2013


On Sun, 26 May 2013 13:04:50 -0700
Walter Bright <newshound2 at digitalmars.com> wrote:

> On 5/26/2013 12:56 PM, Nick Sabalausky wrote:
> > On Sun, 26 May 2013 11:51:24 -0700
> > Walter Bright <newshound2 at digitalmars.com> wrote:
> >>
> >> (Don't dismiss this out of hand - I've seen this sort of thing done
> >> before. Back when I was programming hand-held LED games for Mattel
> >> (remember those?)
> >>
> >
> > You worked on those? That's really cool, my friends and I used to
> > love those things (Or, actually, come to think of it, at that point
> > they were all LCD, not LED - roughly late 80's IIRC). Most of the
> > ones I had were "Tiger" brand though - was that part of Mattel or a
> > competitor?
> >
> 
> Yeah, I did the 'Soccer' one. For minimum wage! It was in 1978 or so.
> The display was a grid of red LEDs.

Cool. I did a couple of indie/budget games back in late high school,
early college (roughly 1998-2002) for royalties that probably ended up
working out to much less than minimum wage. But it still beat the hell
out of McDonald's! ;)



More information about the Digitalmars-d mailing list