DMD under 64-bit Windows 7 HOWTO

Manu turkeyman at gmail.com
Sun May 26 16:22:54 PDT 2013


On 26 May 2013 15:03, Adam Wilson <flyboynw at gmail.com> wrote:

> On Sat, 25 May 2013 18:24:41 -0700, Manu <turkeyman at gmail.com> wrote:
>
> FYI. DMD did not work out-of-the-box on a vanilla VS2012/Win8 install. The
> Windows 8 SDK no longer includes the C++ compilers and VS2012 doesn't setup
> the Environment Variables used in sc.ini.
>

Ah wow, sorry! I had no idea!
I tent to lag 2-3 revisions behind the head of VS (finally using 2010) ;)
They seem to make every version worse!

But the most annoying part is that using the Win8 SDK causes the linker to
> spit out dozens of external symbol resolution failures. It was at this
> point that I gave up.
>
>  I  might just add, that if you have Visual Studio installed (which I
>> presume many Windows dev's do), then you don't need to do ANYTHING.
>> DMD64 just works if VS is present.
>>
>> I didn't do a single thing to get DMD-Win64 working. And it's working
>> great.
>>
>> You should make sure this is clear at the top of any wiki entry.
>>
>> Perhaps a future push to convince Walter to port DMD-Win32 to COFF/WinSDK
>> aswell might be nice ;)
>> Win32 is still an important platform for many (most?) users.
>>
>>
>> On 18 December 2012 23:32, Gor Gyolchanyan <gor.f.gyolchanyan at gmail.com>*
>> *wrote:
>>
>>  Good day, fellow D developers.
>>> After spending much time figuring out how to make DMD work fluently under
>>> 64-bit Windows 7 I've realized that this is not a trivial task and lots
>>> of
>>> people might have trouble with this, so I've decided to post my solution,
>>> that might save people a lot of time.
>>> As we know, there are compatibility problems with 32-bit DMD binaries,
>>> because they are compiled using DMC back-end, which can only produce OMF
>>> binaries, so in order to avoid problems with linking against externally
>>> compiled libraries, it's much easier to stick to 64-bit binaries, so that
>>> DMD will use the Visual Studio linker to produce compatible COFF
>>> binaries.
>>> Another problem is that 32-bit DMD binaries are linked against obsolete
>>> 32-bit WinAPI libraries, which lack some very important functions, while
>>> the 64-bit binaries are required to link with the 64-bit libraries,
>>> supplied by the the Windows SDK.
>>>
>>> And here's how this could be arranged:
>>>
>>> 1. Prepare your development folder.
>>> 1.1. Create a folder with no spaces in its full path.
>>>  1.2. Store its full path in the '%DEV_DIR_ROOT%' environment variable.
>>> 2. Get the Windows SDK.
>>> 2.1. Download the Windows SDK.
>>>  2.1.1. Navigate to '
>>> http://msdn.microsoft.com/en-**US/windows//bb980924.aspx<http://msdn.microsoft.com/en-US/windows//bb980924.aspx>'
>>> in a web browser.
>>>  2.1.2. Under section 2 (number '2' in a green circle) click on the bold
>>> blue 'Install Now' link.
>>> 2.1.3. In the opened window click in the blue 'Download' button at the
>>> bottom of the page.
>>>  2.1.4. Make sure, that the Windows SDK installer ('winsdk_web.exe') is
>>> downloaded.
>>> 2.2. Install the downloaded Windows SDK.
>>>  2.2.1. Navigate to the folder, where the Windows SDK installer was
>>> downloaded in a file browser.
>>> 2.2.2. Double-click on the installer and agree to security warnings to
>>> launch it.
>>>  2.2.3. Click next, read and agree to the license until you reach the
>>> 'Install Locations' screen.
>>> 2.2.4. Store the path under 'Destination Folder for Tools' in the
>>> '%DEV_DIR_MSWINSDK%' (e.g. 'C:\Program Files (x86)\Microsoft
>>> SDKs\Windows\v7.0A') and click 'Next >'.
>>>  2.3.3. On the 'Installation Options' uncheck everything except 'x64
>>> Libraries' and 'Visual C++ Compilers' and click 'Next >'.
>>>  2.3.4. Confirm that everything is correct and click 'Next >' to start
>>> installing.
>>> 2.3.5. Make sure, tata the installation is completed succesfully.
>>>  2.3.6. Store the path to the installed Visual Studio C++ compiler into
>>> the '%DEV_DIR_MSVC%' environment variable (e.g. 'C:\Program Files
>>> (x86)\Microsoft Visual Studio 10.0\VC').
>>> 3. Get the DMD.
>>> 3.1. Navigate to 'http://ftp.digitalmars.com/**dmd2beta.zip<http://ftp.digitalmars.com/dmd2beta.zip>'
>>> in a web
>>> browser.
>>>  3.2. Make sure, that the DMD compiler archive ('dmd2beta.zip') is
>>> downloaded.
>>> 3.3. Unzip the archive into '%DEV_DIR_ROOT%\Tools', so that the 'dmd2'
>>> folder in the archive will end up in '%DEV_DIR_ROOT%\Tools\dmd2'.
>>>  3.4. Adapt the compiler configuration to the development environment.
>>> 3.4.1. Open the file '%DEV_DIR_ROOT%\Tools\dmd2\**windows\bin\sc.ini'
>>> in a
>>> text editor.
>>>  3.4.2. Replace the line with 'LIB=' with the line
>>> 'LIB="%DEV_DIR_WINSDK%\Lib\**x64";"%DEV_DIR_MSVC%\lib\**
>>> amd64";"%@P%\..\lib"'.
>>>  3.4.3. Add '-m64 -L/NOLOGO' to  the 'DFLAGS' variable.
>>> 3.4.4. Remove the lines with 'VCINSTALLDIR=' and 'WindowsSdkDir='.
>>>  3.4.5. Replace the like with 'LINKCMD64=' with the line
>>> 'LINKCMD64="%DEV_DIR_MSVC%\**bin\amd64\link.exe"'
>>>  Now "%DEV_DIR_ROOT%\Tools\dmd2\**windows\bin\dmd.exe" will always use
>>> the
>>> Windows SDK libraries and Visual C++ compiler to produce 64-bit COFF
>>> binaries.
>>>
>>> I hope I was helpful, because when I started to set up a development
>>> environment under 64-bit Windows 7, I went through a lot of problems to
>>> get
>>> here and I'd love to have this HOWTO at that time.
>>>
>>> --
>>> Bye,
>>> Gor Gyolchanyan.
>>>
>>>
>
> --
> Adam Wilson
> IRC: LightBender
> Project Coordinator
> The Horizon Project
> http://www.thehorizonproject.**org/ <http://www.thehorizonproject.org/>
>
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