Need some opinions for a GUI editor

Paulo Pinto pjmlp at progtools.org
Wed May 29 01:49:22 PDT 2013


On Tuesday, 28 May 2013 at 21:25:05 UTC, Flamaros wrote:
> Hi,
>
> I and a friend are developing a GUI library, and now our script 
> engine is ready to start a prototype (but far to be finished). 
> We think to try to create a GUI editor based on our library.
> In this way, we'll see which features are need.
>
> My concern is about how the editor have to works, we see two 
> different ways to do it :
> 1) Classic editor external to the user applications
>  a) Good :
>     - Lightweight (easy to deploy and test)
>     - No need to modify application code
>     - Stable due to isolation of application
>     - Real-time edition but limited on one view (bad to preview 
> menus transitions)
>  b) Bad :
>     - Limited, plugins needed to extend editor components and 
> his knowledge of application (can't predict size of unknown 
> application specific items)
>
> 2) Integrated editor (launch with the user application in a 
> second Window)
>  a) Good :
>     - Preview is the final result with real data
>     - All application components accessible to the editor 
> without complex plugin system (in this way all editors 
> components will be well placed in the preview)
>     - Full real-time edition (can preview menus transitions,...)
>     - User can customize the editor
>  b) Bad :
>     - Intrusive in the application code
>     - Force the user to port application on a desktop OS 
> (Linux, Mac or Windows), not friendly if he target only 
> embedded devices (can be bypassed with a remote system)
>     - Less stable editor?
>
> The second solution is commonly used in the video game 
> industry, but is the best choice for a larger usage?
>
> What do you think about?

I always hold Delphi and C++ Builder as examples of a what a good 
UI editor should offer.

Currently Blend + VS are also another good examples for proper 
tooling for making good UIs.

--
Paulo


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