Slow performance compared to C++, ideas?

bearophile bearophileHUGS at lycos.com
Fri May 31 16:15:33 PDT 2013


Manu:

> On 1 June 2013 01:12, bearophile <bearophileHUGS at lycos.com> 
> wrote:
>
>> Manu:
>>
>>
>>  Frankly, this is a textbook example of why STL is the spawn 
>> of satan. For
>>> some reason people are TAUGHT that it's reasonable to write 
>>> code like
>>> this.
>>>
>>
>> There are many kinds of D code, not everything is a high 
>> performance
>> ray-tracer or 3D game. So I'm sure there are many many 
>> situations where
>> using the C++ STL is more than enough. As most tools, you need 
>> to know
>> where and when to use them. So it's not a Satan-spawn :-)
>>
>
> So why are we having this conversation at all then if faster 
> isn't better in this instance?

Faster is better in this instance.
What's wrong is your thinking that the STL as the spawn of Satan 
in general.

Bye,
bearophile


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