Optimizing a raytracer

finalpatch fengli at gmail.com
Wed Oct 16 06:30:14 PDT 2013


I find it critical to ensure all loops are unrolled in basic 
vector ops (copy/arithmathc/dot etc.)

On Wednesday, 16 October 2013 at 12:02:15 UTC, Róbert László Páli 
wrote:
> Hello!
>
> I am writing an unbiased raytrace renderer in D. I have good 
> progress, but I want to make it as fast as possible where I can 
> do it without compromises.



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