Call function by its string name
aldanor
i.s.smirnov at gmail.com
Sat Oct 19 10:42:26 PDT 2013
On Saturday, 19 October 2013 at 17:35:53 UTC, John Colvin wrote:
> On Saturday, 19 October 2013 at 17:17:47 UTC, aldanor wrote:
>> On Saturday, 19 October 2013 at 16:56:50 UTC, John Colvin
>> wrote:
>>> On Saturday, 19 October 2013 at 16:33:11 UTC, aldanor wrote:
>>>> I was wondering if it was possible to call D functions by
>>>> their names (strings that are not known at compile time) and
>>>> couldn't find the answer anywhere in the documentation.
>>>> Kinda like we can instantiate objects with Object.factory,
>>>> would it be possible to somehow do the same with
>>>> module-level functions? Or maybe with non-static class
>>>> methods?
>>>
>>> You could make an associative array of function pointers with
>>> strings as keys. Probably not the best solution but it should
>>> work.
>>
>> Thanks for the reply, this is something I thought about of
>> course. But what if I have hundreds of functions to dispatch
>> to? The current (C) implementation does exactly that,
>> autogenerates a sort of an associative array, but that's very
>> ugly and requires an extra preprocessing step.
>>
>> I was thinking runtime reflections can help do this, but I'm
>> not quite sure where to start (and there is also the
>> performance question).
>
> No matter what happens, if you want to take a runtime string
> and work out what function it corresponds to then you're going
> to have to use some sort of string matching.
>
> Unless you have a very specific function name format then a
> hash is probably the fastest way to do this, especially in the
> case of hundreds of functions.
>
> D's compile-time reflection could probably make building the
> associative array neat and easy.
Yes, in my case it's very specific, let's say I receive a string
"fun" and want to call do_fun(args) or Obj.do_fun(args). Thanks,
I'll try looking into compile-time reflection.
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