Qt bindings for D

w0rp devw0rp at gmail.com
Tue Oct 22 14:01:48 PDT 2013


On Wednesday, 16 October 2013 at 09:56:21 UTC, Max Samukha wrote:
> On Wednesday, 16 October 2013 at 07:25:08 UTC, w0rp wrote:
>> On Wednesday, 16 October 2013 at 06:53:24 UTC, Jacob Carlborg 
>> wrote:
>>> In D, using the GC, you can call GC.addRoot to avoid that 
>>> problem.
>>
>> Yes, I was thinking of using core.memory stuff to stop things 
>> from being collected, or perhaps scan inside Qt memory. For 
>> instance, you could store a class pointer inside of a QObject 
>> with setProperty. One option is to have QObject in D hold an 
>> array of pointers for keeping references to children, etc. 
>> There are some tricky parts.
>>
>> ---
>> // Okay, this is a root object, when do we collect this?
>> auto widget = new QWidget();
>>
>> // This is just a free object, not attached to anything.
>> // Clearly we can collect this.
>> auto label = new QLabel("Hello!");
>>
>> auto layout = new QHBoxLayout;
>>
>> layout.addWidget(label);
>>
>> // Wait, now label implicitly becomes a child object of widget.
>> // its memory is now managed by that, so when do we collect it?
>> widget.setLayout(layout);
>>
>> // Does this work?
>> assert(label.parent is widget);
>> ---
>>
>> So in other words, I haven't yet reached a point where I 
>> think, "Yes, I have covered every case and I'm happy."
>
> I've ended up with a system that would not allocate Qt objects 
> on the GC heap at all:
>
> // This would be destroyed at the end of the scope,
> auto widget = scoped!QWidget;
>
> // Or, if we allocate the object on heap, we should care
> // to destroy it unless Qt takes ownership at some point after
> // construction.
> auto widget = make!QWidget;
> ...
> dispose(widget);
>
> auto widget = make!QLabel("Hello!");
> auto layout = make!QHBoxLayout;
>
> // Safe to pass ownership to parent because no GC is involved.
> layout.addWidget(label);
> // ditto
> widget.setLayout(layout);
>
>
> // This would work because references to polymorphic Qt objects 
> are
> // implemented as tagged pointers, and in this case
> // both references would point to the same C++ object.
> assert(label.parent is widget);
>
> In other words, you manage memory the same way you do in Qt.
>
> Advantages:
> - Noticeable simplification of the generator and bindings.
> - Performance - no redundant copies, hash lookups, etc.
> - Fewer problems with multithreading.
>
> Disadvantages:
> - You have to be as careful about memory management as you are 
> in Qt.
> - Implementation requires a debugged D compiler, which does not 
> exist yet. :)
>
> An interesting endeavor would be to figure out whether things 
> could be simplified with "interface(C++)".


There's one very big disadvantage there, I think. It looks ugly. 
I do have to point out that this opinion somewhat stems from me 
just not liking 'scoped.' I think the above example just makes me 
think, "The best solution has not yet been found." Again, I don't 
know what that is yet.


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