Had another 48hr game jam this weekend...

Michel Fortin michel.fortin at michelf.ca
Sun Sep 1 14:04:14 PDT 2013


On 2013-09-01 19:25:10 +0000, Jacob Carlborg <doob at me.com> said:

> On 2013-09-01 18:24, Dmitry Olshansky wrote:
> 
>> So true. But in case of say VisualD there simply not enough of folks
>> with right kind of expertise - that are familiar with VisualStudio SDK +
>> the number of arcane steps to build/integrate it AND have
>> time/inclination to work on it.
>> Ditto with other IDEs, it's a lot of upfront work to learn the
>> infrastructure + as anything interactive there is no easy test suite to
>> check your tweaks/hacks.
> 
> And Xcode which doesn't even officially supports plugins.

But reverse-engineering Objective-C classes knowing only the name of 
classes and their methods is so much fun! How can people not be 
interested in running Xcode inside the debugger to follow what calls 
what? Then all you have to do is inject some code at the right place to 
subvert the IDE into compiling your D code, tracking D module 
dependencies, and suggesting completions as you type. Piece of cake!

-- 
Michel Fortin
michel.fortin at michelf.ca
http://michelf.ca



More information about the Digitalmars-d mailing list