YouTube programming & D

Rikki Cattermole alphaglosined at gmail.com
Tue Sep 3 19:03:58 PDT 2013


On Tuesday, 3 September 2013 at 13:45:47 UTC, Chris wrote:
> I went to a talk on YouTube. It was about how they have been 
> adapting to changing demands over the years. One of the major 
> issues was the decoding/encoding of videos (including 
> enhancement of quality). For this they break the videos up into 
> digestible chunks and encode/convert/edit the chunks 
> separately. At the end of the process they put all the chunks 
> back together again. A video can thus be processed in 5-10 
> minutes.
>
> The second major point was, of course, streaming and buffering.
>
> I was thinking that D with ranges and component programming 
> might be of interest for YouTube. The only thing I was worried 
> about was the memory bit. The demands are quite tough (low 
> footprint, speed). I know that GC can be deactivated in D but 
> the library still depends on it. In my projects GC does not 
> hurt, but for life streaming and the like it might be a 
> different story. Does anyone have any experience with D in this 
> respect? Any opinions?

Would you be interested in doing a live stream programming on 
Twitch?
I started doing it recently when I can.
It would be great to get together a group of us and do it with 
e.g. Mumble.

We can publish videos on to Youtube after the stream (Twitch 
helps with that).


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