Qt Creator and D
F i L
witte2008 at gmail.com
Fri Sep 20 22:10:30 PDT 2013
Manu wrote:
> It's certainly missed in my professional environment, but even
> outside
> that, it's still super handy and saves a lot of time.
> Particularly if you
> are in the habit of using it.
> Do you remember when you first got a mouse with a mouse wheel?
> You thought
> it was kinda cool, but I'll bet you didn't use it that much...
> you weren't
> in the habit of it.
> Have you tried to use a mouse without a mouse wheel recently?
> ... it's like
> that.
Yes, I agree. My point wasn't that it isn't a convenience, only
that linux tech companies with the ability to implement it
probably haven't seen it as a worth-while effort (financially
speaking) in the past, due to it not effecting their development
practices as much as it may effects other industries (like major
game creators).
I hope, as I'm sure you do, that, due to Valve's interest in
Linux, better debugging features will be seen as more of a
priority. It will be a brighter day for Linux when engine
designers of AAA game companies don't have anything to complain
about when it comes to developing on Linux ;)
> Linux UI still feels largely like a facade to me. If ANYTHING
> goes wrong,
> you are back at square 1, if you're not an expert, you probably
> can't fix it.
I recommend trying Elementary OS sometime (also, keep an eye on
Manjaro). There are surely more automatic self-correcting feature
on Windows, but Linux is getting better here I think. There has
simply been more man-hours put into consumer-level features on
Windows.
> I still think the biggest problem by far is that only an expert
> can fix it
> when anything goes wrong. And things *always* go wrong.
I think you may be exaggerating a bit. I've never had any
outstanding issues with distro's like Unbuntu on my machine, but
then, it's subject a lot to the quality of your drivers, which
sometimes get neglected a bit due to linux's lack of popularity
in the desktop consumer space. I've had good success installing
on Intel laptops, for instance, and bad experience installing on
AMD laptops. But I think you'd find the same was probably true
(or worse) with Mac. Which is why I mentioned the only way to
sell Linux would be to put it in a fancy box and paint it's face
with some expensive advertising (just like Mac and Sony do with
BSD, only someone needs to do it more openly).
I do agree, there are some areas Linux needs more time to bake,
the Display Server is a good example (and PulseAudio), also
things like more user-friendly Software Centers. But projects
like Wayland, Gnome, Ubuntu, and Elementary are doing good work,
and there are some good improvements on the way in the next year
or two I think.
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