SteamOS, games programming, and D

Benjamin Thaut code at benjamin-thaut.de
Sat Sep 28 01:25:22 PDT 2013


Am 27.09.2013 16:43, schrieb Joseph Rushton Wakeling:
> Hello all,
>
> So, what with the new SteamOS/SteamBox announcement ...
>
> http://store.steampowered.com/livingroom/SteamOS/
> http://store.steampowered.com/livingroom/SteamMachines/
>
> ... is this a serious opportunity for D to start carving out space in
> the games industry?  What issues need to be addressed for D to be a
> superb games development tool for Linux?
>
> Best wishes,
>
>      -- Joe

Really good and easy to setup C++ interoperability.
I recently brought up D at the company I work at (Havok) and basically 
the response was:

Looks really nice but as everyone else is using C++ we won't start using 
D unless other people are already using D. So to get things started 
teams that want to use D need a easy way to use existing C++ engines and 
libraries.

Also a graphical debugger is usually the base requirement for gamedev.

Kind Regards
Benjamin Thaut


More information about the Digitalmars-d mailing list