What's the status of old-style operator overloads in D2?

Steven Schveighoffer via Digitalmars-d digitalmars-d at puremagic.com
Tue Apr 22 11:03:29 PDT 2014


On Tue, 22 Apr 2014 13:43:58 -0400, Daniel Murphy  
<yebbliesnospam at gmail.com> wrote:

> "bearophile"  wrote in message  
> news:pvkqreqswxwusojgpplp at forum.dlang.org...
>> you can't keep two different operator overloading systems in a language.
>
> Of course we can.

If the old behavior can be exactly mimiced, I think we can get rid of the  
old behavior.

Less code in the compiler, less complexity in the language.

-Steve


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