What's the status of old-style operator overloads in D2?
Steven Schveighoffer via Digitalmars-d
digitalmars-d at puremagic.com
Tue Apr 22 11:03:29 PDT 2014
On Tue, 22 Apr 2014 13:43:58 -0400, Daniel Murphy
<yebbliesnospam at gmail.com> wrote:
> "bearophile" wrote in message
> news:pvkqreqswxwusojgpplp at forum.dlang.org...
>> you can't keep two different operator overloading systems in a language.
>
> Of course we can.
If the old behavior can be exactly mimiced, I think we can get rid of the
old behavior.
Less code in the compiler, less complexity in the language.
-Steve
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