STUN/TURN servers
Vladimir Panteleev via Digitalmars-d
digitalmars-d at puremagic.com
Mon Apr 28 18:21:34 PDT 2014
On Monday, 28 April 2014 at 18:36:59 UTC, Radu wrote:
> I've seen vibe.d has some pretty nice features when it comes to
> asynchronous I/O but does someone know of an example of a
> STUN/TURN server written in it, or in plain D?
Every time I read anything related to STUN/TURN, it becomes
obvious that these technologies were designed by some committee.
Metric tons of technical jargon and bureaucratic overhead with an
absurdly overcomplicated protocol to achieve such a simple thing.
I implemented basic concept behind the TURN server, a TCP relay:
http://worms2d.info/WormNAT2
The protocol is much simpler. As soon as a connection is
received, it allocates a port and sends it to the client. This is
the public port allocated for the connection - peers wishing to
connect to the client can connect to that port on the relay
server and talk as if they were talking to the client directly.
Every time a peer connects, the server allocates a temporary port
for the client to connect to, and sends it over the original
control connection. After the client connects to said port, they
can start talking to the peer directly, as if there's no proxy
in-between. This avoids complicated handshakes, headers, and
having to modify your protocol and wrap every single packet in a
stupid header. It's also based on TCP, so you don't have to
reimplement reordering, retransmission etc. on top of UDP all
over again.
It's not open-source, and although I could share the source code,
it's not Vibe'd (D1 in fact). The implementation is very simple,
though.
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