Behaviour of AAs after initialization
via Digitalmars-d
digitalmars-d at puremagic.com
Thu Aug 7 11:32:24 PDT 2014
On Thursday, 7 August 2014 at 18:05:15 UTC, H. S. Teoh via
Digitalmars-d wrote:
> On Thu, Aug 07, 2014 at 05:42:28PM +0000, via Digitalmars-d
> wrote:
>> On Thursday, 7 August 2014 at 17:35:46 UTC, Puming wrote:
>> >So I'd like to suggest a rule here similar to what assignment
>> >does to
>> >null AA:
>> >
>> >If someone refers to an uninitialized null AA ( in
>> >implementation,
>> >that maybe, a copy of a null AA struct happens), allocate it
>> >first.
>>
>> I'm afraid that copying is too general. This would trigger on
>> just
>> about any access. It would also make copying AAs more
>> expensive. I
>> believe a standardized method for initializing an AA is more
>> likely to
>> be accepted.
>
> It really just needs a standard function in druntime that does
> this.
> Perhaps something like this:
>
> // in object.di
> T initialize(T : V[K], V, K)(T aa = null) {
> aa[K.init] = V.init;
> aa.remove(K.init);
> // or if you like, encapsulate this in aaA.d and just
> // allocate Impl without the add/delete hackery.
>
> return aa;
> }
>
> // in user code
> auto aa = initialize!(string[int]);
>
> The name / syntax is up for bikeshedding, but the idea is
> pretty simple.
> Make a druntime function that allocates the initial empty AA,
> and make
> that function accessible to user code.
>
>
> T
It should take aa by ref, but then the default value needs to go.
(Not a problem, just add a second overload.)
T initialize(T : V[K], V, K)(ref T aa) {
aa[K.init] = V.init;
aa.remove(K.init);
return aa;
}
T initialize(T : V[K], V, K)() {
T aa;
return initialize!T(aa);
}
// in user code
auto aa = initialize!(string[int]);
string[int] bb;
bb.initialize();
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