D game development: a call to action

Manu via Digitalmars-d digitalmars-d at puremagic.com
Sat Dec 13 23:39:39 PST 2014


On 14 December 2014 at 17:25, Walter Bright via Digitalmars-d
<digitalmars-d at puremagic.com> wrote:
> On 12/13/2014 5:00 PM, Manu via Digitalmars-d wrote:
>>
>> my engine: https://github.com/TurkeyMan/fuji
>
>
> Please set fuji up at http://code.dlang.org !

It's totally incompatible with dub. How does code.dlang.org deal with
foreign build systems?
It's very complex to package, since it supports so many optional
features, platforms, and various multimedia API's for each platform.

I use premake to create projects/makefiles, which I've been
maintaining D support for years.
The typical way is to just make the engine repo a submodule and extend
the buildsystem to the host app (FeedBack is the best example).


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