D game development: a call to action

LaMainNoire via Digitalmars-d digitalmars-d at puremagic.com
Tue Dec 16 13:24:00 PST 2014


On Monday, 5 August 2013 at 18:18:30 UTC, Jonathan A Dunlap wrote:
> I am one of the few who have taken a keen interest in D for 
> game development. The concise language and modern conveniences 
> may be able to reduce many hours worth of development time off 
> a game project, while making the code more maintainable. Aside 
> from the core language, Dlang graphics bindings have a way to 
> go before even earning acceptance in the indie gaming scene, 
> but it's making great strides to get there.
>
> The main challenge I've hit is the lack of any sort of path for 
> adopting a media engine. Bindings (like SFML 
> https://github.com/krzat/SFML-D) all suffer from:
>
> A) No information about its current status: this is scary if 
> its repo hasn't been updated in months.
> B) Usually are complex to get working in a new project 
> (manually building or searching for undocumented dependency 
> DLLs)
> C) Lack practical references and tutorials for "real would 
> usage"
> e.g. "how to create an OpenGL window" or "how to render a 
> triangle"
> versus something like "how to load from disk an image texture 
> onto a quad and move it around using keyboard events"
>
> SFML bindings are also in https://github.com/aldacron/Derelict3 
> but I couldn't find a scrap of information on how to use it, 
> how to compile correctly, or example usage. It's unclear if the 
> library is even usable in its current state.
>
> Please don't take this as blind criticism, but rather a plea to 
> action for the community to provide better library 
> documentation support for: current lib status, getting started 
> adding it, and a general use tutorial/example. If we start 
> doing this, it'll make a big impact for other game developers 
> who are new to Dlang to adopt the language. Thanks for 
> listening!

Games are the definition of time loss.
Industry based on the idea of stealing money to the parent.
A bit like music.
The entertainment society.
I'm totally against that.

Work against the chineses. The sooner the better.

Work the sooner the better.


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