D game development: a call to action

Manu via Digitalmars-d digitalmars-d at puremagic.com
Thu Dec 18 03:44:42 PST 2014


On 18 December 2014 at 21:31, Johannes Pfau via Digitalmars-d
<digitalmars-d at puremagic.com> wrote:
> Am Thu, 18 Dec 2014 00:58:02 +0100
> schrieb Joseph Rushton Wakeling via Digitalmars-d
> <digitalmars-d at puremagic.com>:
>
> TLS constructors are also problematic, although not necessarily for
> games. But they complicate shared library loading a lot, some special
> cases are almost impossible to implement (Running a TLS ctor of a
> dynamically loaded library in already running threads).

Fortunately, most consoles don't usually have shared libraries...
which eliminates one major source of problems ;)


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