Reviving YAGE
Benjamin Thaut
code at benjamin-thaut.de
Wed Feb 5 22:31:23 PST 2014
Am 06.02.2014 05:42, schrieb JoeCoder:
> On 2/5/2014 4:27 AM, Benjamin Thaut wrote:
>> How do you deal with GC pause times?
>
> I had originally hoped to make the render loop GC-free and have games
> designed so they only run a gc cleanup when a dialog window was opened.
> I had been pushing for the @nogc attribute so I could easily ensure no
> collections would occur inside the render loop. I hoped to use
> freelists for objects so they could be reclaimed after deletion.
>
> I was also hoping to push for a time-limited GC collection, e.g.
> gc.collect(10!msec);. This would run the gc for up to 10 milliseconds
> and then stop. I would set the time to 16.7ms minus the max of the
> current physics and render frame times, to ensure it always ran at 60
> fps. But I don't know if it's technically possible to construct a GC
> this way.
It is, lua has such a collector. But I'm not sure if it is possbile to
do with a impercise collector like D has.
More information about the Digitalmars-d
mailing list