Idea #1 on integrating RC with GC

Paulo Pinto pjmlp at progtools.org
Thu Feb 6 04:12:30 PST 2014


On Thursday, 6 February 2014 at 11:59:49 UTC, Ola Fosheim Grøstad 
wrote:
> On Thursday, 6 February 2014 at 11:29:35 UTC, Manu wrote:
>> Some that I regularly encounter: system libs, opengl, directx, 
>> fmod,
>> physics (havok, phyzx, etc), animation (euphoria, natural
>
> And just to nitpick:
>
> 1. Games are hit or miss with a very short life cycle. This is 
> not typical. Most software have a life cycle counted in years 
> with contractual support requirements that can be harsh, not 
> months with very little possibility of damage claims for the 
> end user.
>
> 2. The life cycle of games is porting when your product 
> succeeds. You are F*CK*D if you don't have source code access 
> and want to port to an emerging platform, so I believe you can 
> obtain source code for libraries like Havoc and FMOD for that 
> reason alone.
>
> I really don't think closed source libraries should be the 
> focus of D if it prevents having a good infrastructure.

D will never be taken serious by its target audience if no proper 
support is available.

In the enterprise world I work on, very few projects have 100% 
source code available.

--
Paulo


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