Idea #1 on integrating RC with GC

Francesco Cattoglio francesco.cattoglio at gmail.com
Mon Feb 10 01:17:13 PST 2014


On Monday, 10 February 2014 at 08:58:29 UTC, Manu wrote:
> If we wanted to spend that time+manpower (read, money & 
> overtime/sanity) on
> bullshit like that, we have no reason to adopt D; we already 
> have C/C++,
> and we already have decades of experience mitigating that 
> nightmare.
> The point is, we are REALLY sick of it. Why would we sign up to 
> replace it
> with more of the same thing.

What I meant: you can't get a language that performs at its best 
without doing your homework. Ideal performance requires time and 
money, no matter the tools. This doesn't mean I expect you to do 
the same amount of work you have to do in C++.
Perhaps I expressed myself in a bad way, so here is a second try 
at that: I expect only simpler games to run at ideal speed 
without efforts. "Simple" here doesn't mean "generic 2D 
platformer", it should be interpreted as "not cutting edge". If 
you really need to squeeze every bit of performance, you can't 
only rely on automation.


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