Idea #1 on integrating RC with GC

Paulo Pinto pjmlp at progtools.org
Mon Feb 10 13:57:42 PST 2014


Am 10.02.2014 22:23, schrieb Xavier Bigand:
> Le 09/02/2014 21:15, francesco cattoglio a écrit :
>>> However, the last point was directed to the D community. The language
>>> needs to be more focused on being very good at some key areas, not
>>> cover everything.
>> I totally agree on this, but the problem here is that
>> there are game developers out there, willing to use D. I also see lots
>> of movement from hobbysts. We can't ignore them completely. Undefinedly
>> long pauses are really bad for them, and something needs to be done. Be
>> it in user code, library solution or as core part of the language.
>>
>> I agree that AAA titles are not the main right now, but this doesn't
>> mean indie projects shouldn't be doable. After all, 150 milliseconds
>> pauses are really annoying for pretty much any first person game.
>
> With a pause of 150ms, you just can't play an animation of any kind. A
> lot of sample application like a movie play will require to use threads
> just cause of a GC? I don't find that simple.
> It's the same for GUI application, having 150ms of pause after a button
> hit can be horrible, again I don't think it has to be necessary to
> thread all UI applications even if it's simpler with a language like D.
>

A bit off topic, but can you still get new single core chips?


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