Idea #1 on integrating RC with GC
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Mon Feb 10 16:25:33 PST 2014
On Monday, 10 February 2014 at 23:15:35 UTC, Andrei Alexandrescu
wrote:
> develop themselves. But as I told Walter, for better or
> (sometimes definitely) worse, our character flaws make history
> inside the D community.
But I am also a hard core roleplayer… so you won't know when I am
me, and when I am pulling your leg. I assume the same about you.
;-]
The internet is a stage. What is real, what is not real? Hard to
tell. What is a person, what is a character? Difficult question.
> This is a typical problem. Reviewing contributions is hard and
> thankless work. I know how we solved it at Facebook for our
> many open-sourced projects: we created a team for it, with a
> manager, tracking progress, the works. This is _exactly_ the
> kind of thing that can't be done in a volunteer community.
Maybe you can make some parts modular after you refactor into D.
Then people can take ownership of modules and social recognition
will encourage more commitment.
I don't know the D social arena well enough to know if that works
though.
> So I wasn't glib when I sent you to github. In a very concrete
> sense, you'd be helping there a ton more in a fraction of the
> time you spend posting.
But I don't want to do that when I am merely assessing D. I am
not commited to D. Yet.
> I think D must not define itself in relation to any other
> language.
I respect that position.
Of course, it does not help if outsiders have been told that D is
a better C++. It kinda sticks. Because people really want that.
I am very hard trying to convince myself that D is more like
compiled C#, which lowers my expectations, because that original
vision of a "better C++" is very firmly stuck.
Of course, the problem with C++ is that it is used very
differently by different people. D is appealing more to the
high-level version of C++. It probably depends on when you first
used C++ or what parts of C++ you are interested in.
> done and witnessed a number of such attempts, I think you're
> exceedingly naive about what can be done with traditional
> project management approaches in this case.
There you go ad hominem again.
I have studied online virtual worlds where people volunteer for
worse…
But my point was more that you need to communicate a vision that
is such that the people you want to attract don't sit on the
fence. I am quite certain that more skilled C++ programmers would
volunteer if they saw a vision they believed in.
So maybe they don't do more, but more hands available…
> Ola, I'm sure you mean well. I trust you will find it within
> yourself the best way to contribute to this community.
You really need to avoid this ad hominem stuff… You see, as a
hardcore roleplayer I could be tempted to switch over into a
sarcastic mode. And that would not be fair to you. ;-)
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