C++ Binding Generator

Xavier Bigand flamaros.xavier at gmail.com
Mon Feb 17 12:32:00 PST 2014


Le 17/02/2014 09:18, eles a écrit :
> On Monday, 17 February 2014 at 07:48:51 UTC, w0rp wrote:
>> On Monday, 17 February 2014 at 01:16:44 UTC, Xavier Bigand wrote:
>>> Le 17/02/2014 01:36, w0rp a écrit :
>>>> On Saturday, 15 February 2014 at 03:36:29 UTC, michaelc37 wrote:
>
>> Writing a native D GUI library instead of wrapping a C++ one is a good
>> idea. My big problem with the wrapper around Qt I'm building is that
>> it will never run as efficiently as a Qt application written in C++
>> would, so that might turn some people away. The main advantage of
>> writing the wrapper is pretty much that it's just less work, as
>> creating a cross platform toolkit with an API as nice as Qt's takes a
>> lot of time and effort.
>
> I agree with this but, still, a wrapper around Qt 5 (not 4!) would be a
> huge thing, especially if one wants to write Android Qt-based applications.

I can tell you Qt 5 miss some features for Android or have some bugs. I 
wrote some java bindings to solve Qt issues. It's not a big deal.
The main issue is the port of D and phobos on Android.

With DQuick we target openGL 2.1 to be compatible with openGL ES. We 
have iOS and Android in mind too.



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