C++ Binding Generator

Abdulhaq alynch4047 at gmail.com
Mon Feb 24 12:56:10 PST 2014


On Monday, 24 February 2014 at 07:40:42 UTC, Manu wrote:
> On 17 February 2014 06:05, Abdulhaq <alynch4047 at gmail.com> 
> wrote:
>
>> On Sunday, 16 February 2014 at 02:37:50 UTC, michaelc37 wrote:
>>
>>>
>>>> The code is tested and just-about one-click build. Currently 
>>>> it's
>>>> in a subversion repository but I plan to move to github. I'd 
>>>> love
>>>> someone to use Smidgen to try wrapping a small C++ library 
>>>> as I
>>>> think it would make the job quite easy, if anyone reads this
>>>> (since I have not formally announced the thing yet) then 
>>>> please
>>>> let me know and I'll get the code out there).
>>>>
>>>>  yes github please.. i'd like to check this out.
>>>
>>
>> OK I believe that smidgen is now fully hosted on github.
>>
>> Using smidgen as it stands I would hope that you could wrap a 
>> simple C++
>> library. However, no-one else has tried it yet so there are 
>> bound to be a
>> few teething problems, please feel free to email me (anyone 
>> trying it out
>> or just taking a look) at alynch4047 at gmail dot com if you 
>> have any
>> questions / problems. Alternatively perhaps we could use one 
>> of the forums
>> here??
>>
>> I have not yet uploaded the initial Qt5 wrapping (or VTK), 
>> I'll try to do
>> that over the next day or two.
>>
>
> This is awesome. I have a comprehensive game engine, and I've 
> been looking
> for a solution to auto-generate my D bindings, but so far, I 
> haven't found
> anything capable of doing a proper job.
> I'll definitely be checking this out. I maintain bindings by 
> hand
> currently, and I'm often fighting with keeping them in sync.
>
> I have a couple of interesting requirements, I'll be curious to 
> see how it
> works out in practise.

It would be great if you could give it a run, it's beta software 
so please email me if you run into any problems.



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