Where is contribution most needed to the D community?

Jacob Carlborg doob at me.com
Thu Jan 9 02:50:20 PST 2014


On 2014-01-09 08:45, Kira Backes wrote:
> Dear D users,
>
>
> after a long time evaluating all options I think I finally committed to
> D and vibe.d! Since I’ll have a lot of memory usage and I want to do an
> MMORPG I always was scared off by GC-enabled languages, but after
> thoroughly evaluating what this language (and vibe.d) gives me in terms
> of performance, memory usage (this is especially important, a lot of
> GC-languages like Java have unacceptable memory bloat for objects etc.)
> and productivity I think this is the best decision. Obviously I’ll have
> some work to do later to move most of the objects out of the GC (they
> usually live from the start of the server to the end of the server) but
> I now thinks that this work is still a lot less then all the other work
> combined. I especially like the built-in contract programming,
> invariants and unit-tests and I think they’ll be worth a lot! And even
> more awesome is the compile-time reflection for serialization (very
> important for my projects).
>
> So, what I actually wanted to ask, which part/project do you think
> mostly needs contribution? The D documentation on this page? Mono-D
> (I’ll be using that, already contributed to an issue)? DUB? vibe.d and
> its documentation? More tutorials on a seperate blog?

We could use some help with all of those. It's hard to choose.

-- 
/Jacob Carlborg


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