Adding Java and C++ to the MQTT benchmarks or: How I Learned to Stop Worrying and Love the Garbage Collector
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Thu Jan 9 06:19:40 PST 2014
On Thursday, 9 January 2014 at 13:51:09 UTC, Paulo Pinto wrote:
> That could possibly be achieved with a generational parallel GC.
Isn't the basic assumption in a generational GC that most free'd
objects has a short life span and happened since the last
collection? Was there some assumption about the majority of
inter-object pointers being within the same generation, too? So
that you partition the objects in "train carts" and only have few
pointers going between carts? I haven't looked at the original
paper in a long time...
Anyway, if that is the assumption then it is generally not true
for programs that are written for real time. Temporary objects
are then allocated in pools or on the stack. Objects that are
free'd tend to come from timers, events or because they have a
lifespan (like enemies in a computer game).
I also dislike the idea of the GC locking cores down when it
doesn't have to, so I don't think parallel is particularly
useful. It will just put more pressure on the memory bus. I think
it is sufficient to have a simple GC that only scans disjoint
subsets (for that kind of application), so yes partitioned by
type, or better: by reachability, but not by generation.
If the GC behaviour is predictable then the application can be
designed to not trigger bad behaviour from the get go.
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