Graphics Library for D

Xavier Bigand flamaros.xavier at gmail.com
Tue Jan 14 13:59:11 PST 2014


Le 14/01/2014 22:42, "Ola Fosheim Grøstad" 
<ola.fosheim.grostad+dlang at gmail.com>" a écrit :
> On Tuesday, 14 January 2014 at 19:00:06 UTC, Xavier Bigand wrote:
>> Do you know this blog : http://raytracey.blogspot.fr/ ?
>
> Yeah, nice blog! I look at it every once in a while. :-) The Brigade
> demos are impressive, but they are of course scene optimized. I've been
> keeping tabs on the original author of Brigade, Jaco Bikker
> (http://igad.nhtv.nl/~bikker/) for over a decade. He wrote some nice
> tutorials on fast fake sky/cloud simulations in the late 90s I think. I
> believe his path tracing engine Aruana has been used for teaching game
> design, so it isn't far fetched to have a D library with a path tracer
> for experimental graphics.
>
> And a path/ray tracer can of course also do 2D stuff like beziers by
> sampling. There are shaders out that does this.

Sadly I don't think it's really usable even for GUI, if it have to run a 
all current devices.




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