Aurora Graphics Library Initial Design Discussion
Mike Parker
aldacron at gmail.com
Sat Jan 18 20:41:50 PST 2014
On Sunday, 19 January 2014 at 04:26:48 UTC, Kiith-Sa wrote:
>
> Also, why not OpenGL for 2D on Linux (and possibly elsewhere) ?
+1. Anywhere you're using OpenGL, you can use it for both the 2D
and 3D renderers. That will also allow a lot of shared code
between the two. The same holds for D3D, actually. It would be
convenient to wrap D2D for the 2D renderer, but you'll cut down
on the amount of code by using D3D for both.
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