Aurora Graphics Library Initial Design Discussion
Kagamin
spam at here.lot
Sun Jan 19 03:32:19 PST 2014
On Sunday, 19 January 2014 at 07:55:03 UTC, Adam Wilson wrote:
> It may be true of simple implementation on the same hardware
> but consider that the OpenGL API is implemented entirely by the
> GPU vendor, this invariably results in the same command
> producing different results in some cases, and the cases will
> change between vendors and API versions. It's a maddening
> problem because while it looks right on your GPU it might look
> different on another or it might not, this means testing on as
> much hardware as possible, which is something that will take a
> LOT of time as user reports bugs on their own hardware. See the
> last paragraph in this citation:
> http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D#Availability
>
> DirectX does not have this problem, granted it does so at the
> expense of cross-platform ability, but given the pluggable
> nature of Aurora backends I fail to see the harm in using
> DirectX given it's uniformity on at least Windows.
How about the angle project? You were asked for shader
compatibility too.
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