Aurora Graphics Library Initial Design Discussion

Paulo Pinto pjmlp at progtools.org
Sun Jan 19 09:06:15 PST 2014


Am 19.01.2014 13:08, schrieb Xavier Bigand:
> Le 19/01/2014 04:38, Adam Wilson a écrit :
>> Hello Everyone,
> [...]
> Like some other I think you can only use openGL as backend, and took a
> lower version like openGL 2.1 (and shader version 1.40) which is
> completely compatible with openGL ES 2.0.

GLSL is not compatible though.

>
> In practice I don't think there is performance difference between openGL
> and DirectX under Windows if both backend have the same level of
> optimization. The only bad point of openGL under Windows is the bad
> compatibility of drivers of Intel integrated chipset. Some don't provide
> equivalent openGL functions supported by the DirectX version of drivers
> notably when it concern shaders.
> Fortunately today Intel provide all necessary functions in openGL
> drivers. There is also the possibility to use Angle library.
>

You also have to consider OEM boards, that tend to only have DirectX 
drivers delivered with them.

--
Paulo


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